This paper focuses on digital game experience: the feelings and experiences people have when they play digital games. Digital game experience is not a one-dimensional concept. Great variety exists in game genres and game players, and game experiences will differ accordingly. To date, game experience is studied in a rather fragmented way. As such, the field still lacks a common vocabulary and a shared taxonomy of the different dimensions of game experience. In this paper we describe a focus group study and present a tentative, but comprehensive categorisation of game experience. Focus groups with various types of gamers were organised to capture a full first-hand account of game experiences and second, findings were discussed in an expert me...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
The gaming industry and the concept of gamification have altered the way many developers and users a...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
This paper focuses on digital game experience: the feelings and experiences people have when they pl...
This paper focuses on digital game experience: the feelings and experiences people have when they pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Despite the increasing popularity in the academic and practical fields of digital gaming, little has...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Video games can both be described as a form of art and as digital products. Video games therefore al...
Part 6: Game UnderstandingInternational audienceThis paper intends to develop a scale to measure a v...
The current report describes the development of the Game Experience Questionnaire, a self-report mea...
The current report describes the development of the Game Experience Questionnaire, a self-report mea...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
The gaming industry and the concept of gamification have altered the way many developers and users a...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
This paper focuses on digital game experience: the feelings and experiences people have when they pl...
This paper focuses on digital game experience: the feelings and experiences people have when they pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Despite the increasing popularity in the academic and practical fields of digital gaming, little has...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Video games can both be described as a form of art and as digital products. Video games therefore al...
Part 6: Game UnderstandingInternational audienceThis paper intends to develop a scale to measure a v...
The current report describes the development of the Game Experience Questionnaire, a self-report mea...
The current report describes the development of the Game Experience Questionnaire, a self-report mea...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
The gaming industry and the concept of gamification have altered the way many developers and users a...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...